Neuromods

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Neuromod
Neuromods2.jpg
Details
Function
Upgrading
Recycle Yield
Organic-small.png
 
0.25

Mineral-small.png
 
0.25

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0.25

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1.00

A Neuromod is an item that can be spent in Prey's abilities skill tree.

In-game description[edit | edit source]

A device invented by TranStar that modifies a subject's brain in order to impart new skills, knowledge, and paranormal abilities.

Neuromod tree[edit | edit source]

  • Base Neuromods are available by default.
  • Researched Neuromods become available after acquiring the Psychoscope during the Detour objective. Scanning Typhon organisms gradually unlocks more abilities in those trees.

Costs are stated below in "nm" (Neuromods).

Base Neuromods[edit | edit source]

Scientist[edit | edit source]

Physician I (1 nm)
Medkit effectiveness increased to 150%
Physician II (3 nm)
Medkit effectiveness increased to 300%
Ability Connector3.png
Necropsy (4 nm)
Recover more valuable organs from Typhon remains for more recycle materials.
Ability Connector3.png
Metabolic Boost (2 nm)
Double duration of Well Fed bonus and health gained from Food and Drink.

Hacking I (1 nm)
Bypass Level-1 security measures.
Hacking II (4 nm)
Bypass Level-2 security measures.
Hacking III (6 nm)
Bypass Level-3 security measures.
Hacking IV (8 nm)
Bypass Level-4 security measures.

Psionic Aptitude I (2 nm)
Increases your psi pool to 150.
Note: This tree only appears after acquiring the Psychoscope during the Detour mission.
Psionic Aptitude II (3 nm)
Increases your psi pool to 200.
Psionic Aptitude III (5 nm)
Increases your psi pool to 250.
Ability Connector3.png
Neurostimulant I (2 nm)
Increases the effectiveness of Psi Hypos by 50%.
Neurostimulant II (3 nm)
Increases the effectiveness of Psi Hypos by 100%.
Ability Connector3.png
Psychotronics I (3 nm)
Unlocks 2 additional Psychoscope Chipset slots.
Psychotronics II (5 nm)
Unlocks 2 additional Psychoscope Chipset slots.
Psychotronics III (6 nm)
Unlocks 2 additional Psychoscope Chipset slots.

Engineer[edit | edit source]

Leverage I (1 nm)
Lift heavy objects and throw them farther to damage enemies.
Leverage II (4 nm)
Lift even heavier objects and throw them farther to damage enemies.
Leverage III (6 nm)
Lift the heaviest objects and throw them farther to damage enemies. Can now force open unpowered doors.

Repair I (1 nm)
Repair II (4 nm)
Fix broken Turrets, Operators, and electrical junctions with Spare Parts. Also increases efficiency of Spare Parts usage.
Repair III (8 nm)
Fortify Turrets with Spare Parts so they are twice as resistant to damage. Further increases Spare Parts efficiency.
Ability Connector3.png
Gunsmith I (4 nm)
Use Weapon Upgrade Kits to upgrade weapons past Level 1.
Gunsmith II (6 nm)
Use Weapon Upgrade Kits to upgrade weapons fully.
Ability Connector3.png
Suit Modification I (2 nm)
Unlocks 15 additional inventory slots (for 60 total) and 2 additional suit Chipset slots.
Suit Modification II (4 nm)
Unlocks another 17 inventory slots (for 77 total) and 2 additional suit Chipset slots.
Suit Modification III (6 nm)
Unlocks a further 19 inventory slots (for 96 total) and 2 additional suit Chipset slots.
Ability Connector3.png
Dismantle (3 nm)
Break down inventory items into Spare Parts and loot destroyed Operators for Spare Parts.

Materials Expert (3 nm)
Increase Recycler Material yield by 20%.
Lab Tech I (4 nm)
Use Weapon Upgrade Kits to upgrade non-standard weapons beyond Level-1.
Lab Tech II (6 nm)
Use Weapon Upgrade Kits to upgrade non-standard weapons fully.

Impact Calibration I (3 nm)
Reduce stamina cost of Wrench attacks by 25%.
Impact Calibration II (5 nm)
Wrench attacks deal 50% more damage.
Impact Calibration III (6 nm)
Wrench attacks have a 50% chance of doing bonus damage.

Security[edit | edit source]

Firearms I (4 nm)
120% weapon damage, 6% critical chance
Firearms II (6 nm)
150% weapon damage, 10% critical chance

Conditioning (1 nm)
Increase health capacity to 115, stamina to 105. Run, sneak, climb, and sprint 5% faster.
Toughness I (3 nm)
Increase health capacity to 150. Natural life span increased by 25 years.
Toughness II (5 nm)
Increase health capacity to 200. Natural life span increased by 50 years.
Toughness III (8 nm)
Increase health capacity to 300. Natural life span increased by 75 years.
Ability Connector3.png
Stamina I (3 nm)
Increase stamina capacity to 125.
Stamina II (5 nm)
Increase stamina capacity to 150.
Ability Connector3.png
Mobility I (3 nm)
Run, sneak, climb, and sprint 25% faster.
Mobility II (6 nm)
Gain the ability to sprint with ludicrously speed and jump incredibly high.

Combat Focus I (2 nm)
Enter a state of Combat Focus for 10 seconds, in which time slows around you and actions cost 50% their normal stamina.
Combat Focus II (5 nm)
Combat Focus duration increased to 12 seconds, time slows less for you than your enemies, your attacks deal 110% damage, and actions cost 25% of their normal stamina.
Combat Focus III (8 nm)
Combat Focus duration increased to 15 seconds, time slows around you but you can move normally, your attacks deal 120% damage, and actions cost no stamina.

Stealth I (2 nm)
Enemies take longer to detect you when you are sneaking or crawling.
Stealth II (5 nm)
Walk or run without making noise.
Stealth III (8 nm)
Sprint without making noise.
Ability Connector3.png
Sneak Attack I (4 nm)
Do 200% damage to enemies while they are unaware of you.
Sneak Attack II (6 nm)
Do 250% damage to enemies while they are unaware of you.

Researched Neuromods[edit | edit source]

Researched Neuromods, or Typhon Abilities, only become available after acquiring the Psychoscope during the Detour objective. Scanning Typhon organisms with the Psychoscope gradually unlocks more abilities in these trees. The abilities you unlock tend to mirror the abilities of the Typhon species you scan.

Most researched Neuromods cost psi to activate, with the exception of passive abilities (like resistance).

Important:

  • Enabling any researched Neuromods causes Turrets to see you as a Typhon and target you. Hacking Turrets (requires Hacking II) can correct this.
  • Enabling two researched Neuromods additionally causes you to be periodically "hunted" by a Nightmare. These hunts appear on-screen as mission objectives (The Nightmare Is Hunting You), along with a 3-minute countdown timer. To accomplish the objective, either kill the Nightmare, or evade it until the timer expires. The Nightmare hunter will not enter Morgan Yu's Office, which makes it a good place to wait out the timer if you can get there quickly.

Energy[edit | edit source]

Kinetic Blast
Lift Field
Kinetic Blast I (3 nm)
Create a physical blast that deals up to 50 damage and pushes away anything within 5 meters of the targeted area.
40 PSI per use. Unlock by scanning: Phantom, Cystoid, Telepath
Kinetic Blast II (5 nm)
Blast deals 75 damage and push range is 6 meters from targeted area.
40 PSI per use. Unlock by scanning: Phantom, Telepath
Kinetic Blast III (5 nm)
Blast deals 100 damage and push range is 7 meters from targeted area.
40 PSI per use. Unlock by scanning: Phantom, Telepath
Ability Connector3.png
Lift Field I (2 nm)
Manipulate gravity to create a column of upward force up to 7 meters tall that lasts 15 seconds and can trap enemies.
Unlock by scanning: Poltergeist
Lift Field II (5 nm)
Lift column height increased to up to 15 meters.
Unlock by scanning: Poltergeist

Electrostatic Burst
Electrostatic Burst I (3 nm)
Create an electrostatic burst that deals up to 25 damage within 3 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 3 seconds, and stuns biological targets for 2 seconds.
25 PSI per use. Unlock by scanning: Voltaic Phantom, Technopath
Electrostatic Burst II (5 nm)
Burst deals up to 40 damage within 4 meters, stuns mechanical targets for 6 seconds, and biological targets for 4 seconds.
25 PSI per use. Unlock by scanning: Voltaic Phantom, Technopath
Electrostatic Burst III (5 nm)
Burst deals up to 55 damage within 5 meters, stuns mechanical targets for 9 seconds, and biological targets for 6 seconds.
25 PSI per use. Unlock by scanning: Voltaic Phantom, Technopath
Ability Connector3.png
Electrostatic Resistance (2 nm)
Take 50% less damage from electric attacks and hazards.
Unlock by scanning: Voltaic Phantom
Electrostatic Absorption (4 nm)
Absorb 50% of all electrical damage as psi points.
Unlock by scanning: Voltaic Phantom

Superthermal I (3 nm)
Create 1 trap of super-heated plasma that deals up to 75 fire damage within 3.5 meters when triggered. Organic enemies will continue to burn for several seconds.
35 PSI per use. Unlock by scanning: Thermal Phantom
Superthermal II (5 nm)
Create 2 traps at once. Damage increased to 100, damage radius to 4.5 meters.
35 PSI per use. Unlock by scanning: Thermal Phantom
Superthermal III (5 nm)
Create 3 traps at once. Damage increased to 125, damage radius to 5.5 meters.
35 PSI per use. Unlock by scanning: Thermal Phantom
Ability Connector3.png
Thermal Resistance (2 nm)
Take 50% less damage from fire attacks and hazards.
Unlock by scanning: Thermal Phantom
Thermal Absorption (4 nm)
Absorb 50% of all fire damage as psi points.
Unlock by scanning: Thermal Phantom

Morph[edit | edit source]

Mimic Matter
Phantom Genesis
Mimic Matter I (2 nm)
Camouflage yourself by taking the form of a nearby object. Uses 2 psi per second.
Unlock by scanning: Mimics
Mimic Matter II (4 nm)
Mimic slightly more complex machines, such as Turrets.
Unlock by scanning: Mimics
Mimic Matter III (5 nm)
Mimic complex machinery, such as Operators.
Unlock by scanning: Mimics
Ability Connector3.png
Regeneration I (3 nm)
Regenerate up to 10 health immediately after taking damage.
Unlock by scanning: Nightmare, Greater Mimic
Regeneration II (5 nm)
Regenerate up to 25 health immediately after taking damage.
Unlock by scanning: Nightmare

Phantom Shift I (2 nm)
Rapidly change position up to 6 meters away and leave behind a double that fool enemies for 4 seconds.
Unlock by scanning: Etheric Phantom
Phantom Shift II (4 nm)
Range increased to 12 meters, duration increased to 8 seconds.
Unlock by scanning: Etheric Phantom
Ability Connector3.png
Phantom Genesis I (4 nm)
Create a Phantom from a human corpse that will fight for you.
Unlock by scanning: Weavers
Phantom Genesis II (5 nm)
Create a more powerful Phantom. Phantom type is randomly determined.
Unlock by scanning: Weavers
Ability Connector3.png
Ether Resistance (1 nm)
Take 50% less damage from ether attacks and hazards.
Unlock by scanning: Etheric Phantom
Ether Absorption (3 nm)
Absorb 50% of all ether damage as psi points.
Unlock by scanning: Etheric Phantom

Telepathy[edit | edit source]

Backlash I (3 nm)
Create a shield for 20 seconds which prevents the next enemy attack from damaging you. Enemies that attack the shield are repelled.
Unlock by scanning: Weavers
Backlash II (5 nm)
Create a shield for 20 seconds which prevents the next 2 enemy attacks from damaging you. Enemies that attack the shield are repelled.
Unlock by scanning: Weavers
Backlash III (8 nm)
Create a shield for 20 seconds which prevents the next 3 enemy attacks from damaging you. Enemies that attack the shield are repelled.
Unlock by scanning: Weavers
Ability Connector3.png
Fear Resistance (2 nm)
Reduce duration of fear effects by 25%.
Unlock by scanning: Nightmare

Psychoshock
Mindjack
Psychoshock I (3 nm)
Execute a direct psychic attack against biological targets for 45 damage and nullify psi abilities for 10 seconds.
Unlock by scanning: Telepath, Weaver
Psychoshock II (5 nm)
Psychic attack deals 65 damage and nullifies psi abilities for 15 seconds.
Unlock by scanning: Telepath, Weaver
Psychoshock III (5 nm)
Psychic attack deals 90 damage and nullifies psi abilities for 20 seconds.
Unlock by scanning: Telepath, Weaver
Ability Connector3.png
Mindjack I (2 nm)
Force biological enemies to end hostilities and fight for you up to 20 seconds. Also frees humans from Typhon mind control.
Unlock by scanning: Telepath, Homo sapiens (Mind-Controlled)
Mindjack II (4 nm)
Duration increased to 40 seconds.
Unlock by scanning: Telepath
Mindjack III (6 nm)
Duration increased to 60 seconds.
Unlock by scanning: Telepath

Remote Manipulation
Machine Mind
Remote Manipulation I (2 nm)
Use your mind to retrieve distant objects and interact with devices up to 10 meters away.
Unlock by scanning: Poltergeist, Technopath
Remote Manipulation II (3 nm)
Range increased to 20 meters.
Unlock by scanning: Poltergeist, Technopath
Remote Manipulation III (5 nm)
Range increased to 30 meters.
Unlock by scanning: Poltergeist, Technopath
Ability Connector3.png
Machine Mind I (2 nm)
Force robotic enemies to end hostilities and fight for you for 30 seconds.
Unlock by scanning: Corrupted Operator, Technopath
Machine Mind II (3 nm)
Duration increased to 60 seconds
Unlock by scanning: Technopath
Machine Mind III (5 nm)
Duration increased to 90 seconds.
Unlock by scanning: Technopath